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- on exitFrame
- global sse, smune, shea, ssiri
- if sse = 1 then
- set the visible of sprite 26 to 0
- end if
- if smune = 1 then
- set the visible of sprite 27 to 0
- end if
- if shea = 1 then
- set the visible of sprite 28 to 0
- end if
- if ssiri = 1 then
- set the visible of sprite 29 to 0
- end if
- updateStage()
- end
-